using UnityEditor;
using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public class MagicaVirtualDeformerGizmoDrawer
    {
        static void DrawGizmo(MagicaVirtualDeformer scr, GizmoType gizmoType)
        {
            throw new NotImplementedException();
        }
    }
}